The saturn six from serie 1 were still easy to deal with even at high level as you just had to avoid their molotov. ![]() It seems that the level of the zealot is based on the mission current level, so high level content will spawn very strong units. (need confirmation for zealot)Įntire Jupiter tileset may be blocking their spawn mecanics if the Amalgams groups use the same mecanics. ![]() Orb Vallis Thermia Fracture bonus, when the status is under control, will double the points. (need confirmation for zealot) Īvoid Plains of Eidolon, the Tusk Thumper seems to use the same spawning mecanics too, and the priority is on the mission base spawn units. Here are the tips I gathered on how to farm them.Īvoid Sentient-Spawning missions, (uranus, lua), they seems to use the same game algorythme type, and the priority is on the mission base spawn units. It seems they're using a similar spawning pattern as the Saturn Six fugitives during serie 1. So they started to show since episode 3 release. So Tenno, let's hunt and gather information here together to locate those heretics. I didn't actually encounterd any Zealot during my tests, they seems to have a different encountering method compared to the serie 1 Fugitives that were based on an enthropic algorythme spawn mecanic type that increased their spawn chance by time passing up to a max cap reached arround 20 minutes, and that's not how Zealot spawns.
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